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Max Marakhovskyi – Rive – Interactive Motion

💎 Practical guides designed to explore the possibilities of the Rive editor.
🎯 Improve shape rigging techniques and dig into light but engaging interactive setups.
What is this Rive course about?
This course is your gateway to mastering Rive, the cutting-edge web-based software that’s transforming the world of interactive experiences. Whether you’re looking to create dynamic UI buttons, icons, text, HUDs, game menus, or more.
Seamlessly export your designs to any website, mobile app, or integrate them into game engines like Unity. Plus, become a part of the vibrant Rive community by uploading your works to the Rive library, where you can explore and learn from a plethora of project files right on the website.
Our comprehensive curriculum covers everything from using bones, constraints, and joysticks for nuanced character control, to mixing and blending animations for rich, fluid movements. Learn how to set up parallax rigs, utilize nested artboards, and leverage events for interactive storytelling. We’ll even guide you through assembling characters in a room and orchestrating interactions between all elements.

Interactive Motion
Interactive motion enriches user experiences, boosts engagement, fosters creativity, enhances storytelling, allows for real-time interaction, and offers versatility across web, apps, and games, revolutionizing digital design and communication.

New Possibilities
Compared to regular MP4 or GIF, interactive motion offers dynamic responsiveness, higher engagement, customizable user experiences, real-time feedback, advanced animation control, and seamless integration across digital platforms and devices.

Free Software
Rive’s free software provides accessible, powerful animation tools, fosters a collaborative community, supports creativity, offers extensive resources, and enables seamless integration across multiple platforms for designers and developers alike.
Course curriculum
What will I learn in Rive course?
19 lectures / 25h+
Jump Ball
Explore Rive’s interface, tools, and workflow. Apply basic techniques
in a practical project to understand Rive’s fundamentals and build a strong foundation in motion design.
Part 1: Rive Introduction
Part 2: Face Turn Setup
Part 3: Ladder Animation
Part 4: Character Skin
Part 5: Ground Skin
Part 6: Trail Animation
Water Bubble
Delve into creating realistic water effects. Learn slider integration for enhancing user interaction, and apply these skills to simulate natural, dynamic water movements in your designs.
Part 1: Wave Rig
Part 2: Bubble Rig
Part 3: Pop Animation
Part 4: Joysticks Setup
Belly Mixing
Advanced character rigging and joystick control. Elevate animation control, blending techniques in state machines for seamless transitions, creating more complex, lifelike character move
Part 1: Rigging 1
Part 2: Rigging 2
Part 3: Animation 1
Part 4: Animation 2
Sunny Rock
Advanced rigging and customization. Explore character personalization, learning mixing techniques in Rive for more
diverse, unique animations with professional polish.
Part 1: Rigging Setup: Body&Head
Part 2: Rigging Setup: Heads&Legs
Part 3: Additive Blending
Part 4: Blend 1D Setup
Part 5: Final Animations&Controls
Artist Parallax
Master character rigging with constraints for flexibility. Create engaging, fun animations, learning techniques to bring characters
to life with personality and movement.
Part 1:Â 3DÂ Parallax
Part 2: Head Rigging
Part 3: Legs Setup
Part 4: Hands Setup
Part 5: Balls Animation
Part 6: Pop the Head Animation
Lazer Boy
Animate multi-layered parallax rigs. Learn particle creation with cursor tracking using nested artboards, adding depth and interactivity to your animations for a more immersive experience.
Part 1: Parallax Rig: Body & Head
Part 2: Perspective Rig: Hands
Part 3: Perspective Rig: Legs 1
Part 4: Perspective Rig: Legs 2
Part 5: Character animation
Fire 360
We learn how to contorol and mixing frame by frame animations into state machine and how to rotate shapes into 360*
Part 1: Boot 3D Rotation
Part 2: Character 3D Rotation
Part 3: Animation & Interaction Setup
Octopus Echo
Step by step create complex interactive setup. Combine several faux 3d techniques to achive nice coursor interaction
Part 1. Semi-sphere basic rig
Part 2. Semi-spheres full setup & animation
Part 3. Eye setup
Part 4. Tentackles
Part 5. Inner cascade effect
Part 6. Activation mode rig
Inner space
Animate multi-layered parallax rigs. Learn particle creation with cursor tracking using nested artboards, adding depth and interactivity to your animations for a more immersive experience.
Part 1. Parallax room setup
Part 2. Hover mode setups
Part 3. Focus mode setup
Pluto Routine
In this lecture, we will create an interactive planet, implement follow-pointer movement, and reinforce animation mixing and blending techniques in Rive.
Space Duo
We will set up planet-switching animation using a basic rig and state machine, add follow-pointer movement, and change the color of the skin.
Flying Pencil
In this lecture, we will explore deeper faux 3d options in Rive. Here we also apply new animation and rigging techniques.
Part 1: Spin animation
Part 2: Speed up the setup
Part 3: Particle animation
Part 4: Face & Hands
Wavy Plant
Continue to dig into bones, FK setups, and animation tricks.
Part 1. Rigging and animation of the plant
Part 2. Setup interactivity
Part 3. Morphing vase
Double Balance
Welcome to the Double Balance series, where we create a complex balance rig and a seamless animation transition that works from any point in the cycle.
In the first video, we’ll focus on rigging the balance system.
Part 1: Rigging system
Part 2: Animation setup
Follow Bat
This lecture explores a powerful collection of interactive setups based on advanced shape techniques.
Interactive Text
In this lesson, we’ll explore the text in Rive. We will create several text-based setups, and also several cool custom rigs.
Part 1. Text Modifiers Rig
Part 2. More Features
Walk Control
In this lecture, we will create seamless walk-cycle animation and set sliders. We will do more digging into character animation and rigging techniques.
Part 1: Walk cycle animation
Part 2: Interactivity setup
Outline Morphings
Here we will create a 3D object rig and then animate morphing transformations.
Part 1. Rigging
Part 2. Animation
Mushroom Control
Welcome to the Rive 3D Mushroom Series!
In this series, we’ll explore advanced rigging and compositing techniques in Rive to create a custom 3D rig for a mushroom.
Part 1. Rigging and Timelines
Part 2. Stylization

Rive – Interactive Motion
Dive into the innovative world of interactive motion design. Seize emerging job opportunities, enhance your skills, and shape the future in this rapidly evolving, creative technology landscape.
Course Features
- Lectures 0
- Quizzes 0
- Duration 10 weeks
- Skill level All levels
- Language English
- Students 80
- Assessments Yes

